Section Notes
DLC missions are easier to plan by environmental risk than by memorizing a list. This hub keeps prep and version context together.
Start Here
- Ready or Not Dorms Route: How to Clear Greenside: A practical Dorms route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Narcos Route: How to Clear Playa Vista Private Estates: A practical Narcos route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Lawmaker Route: How to Clear 213 Park Suburbs: A practical Lawmaker route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Mirage at Sea Route: How to Clear The Seraglio: A practical Mirage at Sea route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Leviathan Route: How to Clear Heavywell A-101 Rig: A practical Leviathan route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not 3 Letter Triad Route: How to Clear The Elysian: A practical 3 Letter Triad route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Hunger Strike Route: How to Clear Chico’s Mexican Restaurant: A practical Hunger Strike route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Stolen Valor Route: How to Clear Edgeware Apartments: A practical Stolen Valor route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not No Good Deed Route: How to Clear Blackwood Pier: A practical No Good Deed route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not All Gods Burn Route: How to Clear Unity Trust Banc: A practical All Gods Burn route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not A New America Route: How to Clear City Hall: A practical A New America route for entry, control, arrests, evidence, and cleanup before scoring runs.
How To Use This Hub
| Problem | Start with |
|---|---|
| First time on a mission | Read the route, then loadout and scoring pages |
| Repeated score drops | Check evidence, reports, and force penalties |
| Co-op confusion | Split shield, breacher, restraint, and evidence roles |
| S-rank attempts | Keep every suspect and civilian properly handled |